The Best Gaming TV for PS5 and Xbox Series X in 2026
Every 2026 flagship has HDMI 2.1 — so that’s the wrong question. The spec that actually decides your buy is how many full-bandwidth HDMI 2.1 ports a TV has, because that’s what lets your PS5, your Xbox and a soundbar all live on one TV at full quality. We rank five gaming TVs on what changes your experience on the couch — port count, refresh ceiling, input lag, VRR/ALLM and Dolby Vision Gaming — with every spec cited to a named lab.
Here’s the quick answer up front: the best gaming TV for PS5 and Xbox Series X in 2026 is the LG C5 OLED — four full-bandwidth HDMI 2.1 ports, 4K/120 on console (4K/144 on PC), VRR, ALLM and Dolby Vision Gaming, with input lag FlatpanelsHD measured at roughly 5.9 ms at 1440p/120. For peak brightness in a sunlit room, pick the Samsung S95F (What Hi-Fi? measured over 2,100 nits); for a PS5-first Sony living room, the Bravia 8 II — but mind its two-port limit. The thing nobody tells you: both consoles cap at 4K/120, so a higher refresh number only matters if you also game on a PC. Port count is what decides whether everything fits.
The picks at a glance
Five gaming TVs across every use case and price tier — compare them at a glance, then jump to any full write-up below. Every spec is cited to the named lab that measured it.
| TV | Best for | Standout (cited) | Get it |
|---|---|---|---|
LG C5 OLED WOLED · 65″ | Best gaming TV overallPS5 + Xbox + PC + soundbar | 4× full-bw HDMI 2.1 · ~5.9ms lag (FlatpanelsHD) | |
Samsung S95F QD-OLED · 65″ | Best for bright roomsMax HDR punch | 2,100+ nits HDR (What Hi-Fi?) · 4K/165 PC | |
Sony Bravia 8 II QD-OLED · 65″ | Best for PS5-first Sony buyersSingle-console living room | “Perfect for PS5” · only 2 ports (TechRadar) | |
TCL QM6K QD-Mini-LED · 65″ | Best budget (no burn-in)Safest for static HUDs | 4K/144 VRR · 1080p/288 · no burn-in (TechRadar) | |
LG B5 OLED WOLED · 65″ | Best budget OLEDCheapest 4-port OLED | 4× HDMI 2.1 · “value of the year” (Tom’s Guide) |
Which gaming TV is right for you?
Skip the spec overwhelm — match your situation to the pick.
How we chose these — our sources
Every figure here is from a named independent test lab or the manufacturer’s own spec page, footnoted (here’s how we research and pick, and who we are) — because on gaming TVs the headline numbers hide the conditions that actually decide lag and bandwidth.
| TV | Panel | Full-bw HDMI 2.1 ports | Max refresh (console / PC) | Input lag (cited mode) | Dolby Vision Gaming | Source |
|---|---|---|---|---|---|---|
| LG C5 OLED | WOLED | 4 (48Gbps)¹ | 4K/120 · 4K/144¹ | ~10.8ms @4K60 · ~5.9ms @1440p120¹ | Yes² | FlatpanelsHD / RTINGS / Tom’s Guide¹ ² |
| Samsung S95F | QD-OLED | 4 (40Gbps)³ | 4K/120 · 4K/165³ | ~5ms @120Hz VRR (~10ms w/o)⁴ | No — HDR10+ only³ | What Hi-Fi? / FlatpanelsHD / RTINGS³ ⁴ |
| Sony Bravia 8 II | QD-OLED | 2 ⚠ (HDMI 3 = eARC)⁵ | 4K/120 · 4K/120⁵ | ~16.3ms @4K60 · ~8.3ms @120Hz⁵ | Yes⁵ | TechRadar / AVS Forum / FlatpanelsHD⁵ ⁶ |
| TCL QM6K | QD-Mini-LED | 2⁷ | 4K/120 · 4K/144 (1080p/288)⁷ | ~13.1ms @4K game mode⁷ | Yes⁷ | TechRadar / RTINGS⁷ |
| LG B5 OLED | WOLED | 4 (48Gbps)⁸ | 4K/120 · 4K/120⁸ | ~9–10ms @4K60 (consensus)⁸ | Yes⁸ | Tom’s Guide⁸ |
- Port count is the spec that decides your buy. Every full-bandwidth gaming device wants its own HDMI 2.1 port — PS5, Xbox Series X and an eARC soundbar each take one. The C5, S95F and B5 give you four; the Sony and TCL give you two, which gets tight fast (on the Sony, HDMI 3 doubles as eARC⁵).
- Both consoles cap at 4K/120 — full stop. 4K/144 (C5) and 4K/165 (S95F) only benefit a gaming PC (FlatpanelsHD, What Hi-Fi?).¹ ³ Console-only buyers shouldn’t pay for a refresh ceiling the hardware can’t reach.
- Input lag is reported per mode, so we cite the mode. Lag rises with resolution: the Sony measures ~8.3ms at 120Hz but ~16.3ms at 4K60 (TechRadar).⁵ Below ~10ms is excellent; the C5’s ~5.9ms at 1440p/120 (FlatpanelsHD) leads here.¹
- HDMI bandwidth differs even at “4 ports.” FlatpanelsHD measured the LG C5/B5 inputs at the full 48Gbps but the Samsung S95F’s at 40Gbps¹ ³ ⁸ — enough for 4K/120, but worth knowing.
- Dolby Vision Gaming is an Xbox Series X advantage. The C5, Sony and TCL support it; Samsung supports no Dolby Vision on any TV, so the S95F falls back to HDR10 (What Hi-Fi?).³ The PS5 doesn’t use Dolby Vision for games, so this only matters for Xbox.
Sources: [1] FlatpanelsHD — LG C5 OLED review (4× full-bw 48Gbps HDMI 2.1, 4K/144 PC, input lag 10.8ms @4K60 / 5.9ms @1440p120) · [2] Tom’s Guide — LG C5 (Dolby Vision Gaming; 5/5) and TechRadar (5/5) · [3] What Hi-Fi? — Samsung S95F (4K/165 PC, no Dolby Vision), with AVS Forum / TechRadar (2,089 / 2,132 nits, Filmmaker 10% window) and FlatpanelsHD (HDMI inputs measured at 40Gbps) · [4] RTINGS — Samsung S95F (~5ms @120Hz with VRR, ~10ms without; VRR/ALLM) · [5] TechRadar — Sony Bravia 8 II (2 full-bw HDMI 2.1, HDMI 3 = eARC, lag 16.3ms @4K60 / 8.3ms @120Hz, Dolby Vision Gaming, “Perfect for PS5”) · [6] AVS Forum & FlatpanelsHD — Sony Bravia 8 II (connectivity / port detail; ~1,800 nits calibrated) · [7] TechRadar — TCL QM6K (4K/144 VRR, 1080p/288, ~13.1ms @4K game mode, ~695 nits, Dolby Vision Gaming), with RTINGS (2× HDMI 2.1) · [8] Tom’s Guide — LG B5 OLED (4× HDMI 2.1, 4K/120, Dolby Vision, “value of the year”; lower brightness). Specs aggregated from the cited independent reviews and manufacturer listings; figures vary by size, mode and firmware. Check current pricing on the retailer listing.
The five picks, in depth
LG C5 OLED — best for PS5 + Xbox (and room to add a PC + soundbar)
This is the rare gaming TV with nothing to apologize for. It has four full-bandwidth (48Gbps) HDMI 2.1 ports (RTINGS, FlatpanelsHD), so a PS5, an Xbox, a gaming PC and a soundbar can all stay plugged in at full quality. It does 4K/120 on console and 4K/144 on PC, with VRR (NVIDIA G-Sync + AMD FreeSync), ALLM and HGiG, plus Dolby Vision Gaming for Xbox Series X HDR (FlatpanelsHD, RTINGS, Tom’s Guide).¹ ² FlatpanelsHD measured input lag at roughly 10.8ms at 4K60 and 5.9ms at 1440p/120 — among the lowest here (AVForums measured ~9.2ms @4K60 / ~4.7ms @120Hz on the 42″).¹ Both Tom’s Guide and TechRadar scored it 5/5.²
The honest catch is brightness and burn-in. It’s dimmer than the Samsung S95F in a sunlit room (~1,000+ nits per Tom’s Guide vs the S95F’s 2,100+),² and like any OLED it carries a burn-in caveat for marathon static-HUD sessions — manageable for most gamers (see the burn-in section). But for a do-everything gaming TV, nothing else here matches the port count plus the lag.
Samsung S95F — best for sunlit gaming rooms + max HDR punch
If your gaming room gets real daylight, this is the OLED to buy. Its QD-OLED panel is the brightest OLED the testers have measured — ~2,100 nits HDR (2,089–2,132 nits, Filmmaker Mode, 10% window — AVS Forum’s 65″ and TechRadar’s 55″ readings; What Hi-Fi concurs on the bright-room lead).³ It has four HDMI 2.1 ports (measured at 40Gbps by FlatpanelsHD, not the full 48Gbps), does 4K/120 on console and 4K/165 on PC, and RTINGS measured input lag at ~5ms at 120Hz with VRR (~10ms without), with G-Sync Compatible + FreeSync Premium Pro and ALLM, plus a Game Bar overlay for frame rate/VRR mid-game.³ ⁴
The tradeoff is Dolby Vision: Samsung supports it on no TV, so on Xbox Series X you fall back to HDR10 (What Hi-Fi?) — the PS5 doesn’t use Dolby Vision for games, so this only stings Xbox owners.³ It also carries a price premium over the C5. But for bright-room HDR brightness and strong matte glare handling, nothing else here is close.
Sony Bravia 8 II — best for a single-PS5, Sony-loyal living room (not dual-console)
For a PS5-first room, Sony’s QD-OLED flagship is a reference-grade picture with PlayStation-specific tricks. It carries Sony’s “Perfect for PS5” features — Auto HDR Tone Mapping and Auto Genre Picture Mode that detect the console automatically — plus reference Sony processing and motion handling (Trusted Reviews called it “a filmmaker’s delight”), VRR, ALLM and Dolby Vision Gaming (TechRadar).⁵ ⁶ TechRadar measured input lag at ~8.3ms at 120Hz (rising to ~16.3ms at 4K60), and FlatpanelsHD put peak brightness at ~1,800 nits calibrated, up to ~2,200 in Vivid mode (~1,630–1,681 on a 10% window).⁵ ⁶
The deal-breaker for a multi-device home is connectivity: it has only two full-bandwidth HDMI 2.1 ports — and HDMI 3 doubles as eARC (TechRadar, AVS Forum). Add a soundbar and you’re left with effectively one port for two consoles.⁵ ⁶ Input lag also climbs at 4K60, and it runs a price premium over the C5. Buy it for a single-console Sony living room, not a dual-console gaming hub.
TCL QM6K — best budget gaming TV, and the safest for static HUDs
This is the value pick that sidesteps the one OLED worry. Its QD-Mini-LED panel is native 120Hz and hits 4K/144Hz VRR, with a 1080p/288Hz Game Accelerator mode for competitive play, VRR (G-Sync + FreeSync), ALLM and Dolby Vision Gaming (TechRadar, RTINGS).⁷ Because it’s Mini-LED rather than OLED, there’s no burn-in risk — so you can leave a static HUD, scoreboard or news desk on screen for hours without worry. It’s the lowest price here by a wide margin.
The honest tradeoffs are lag, ports and black levels. TechRadar measured ~13.1ms in 4K game mode and called it “sluggish compared to most competition” — fine for most players, but higher than the OLEDs.⁷ It has only two HDMI 2.1 ports (RTINGS), so it’s tight for PS5 + Xbox + soundbar, and HDR brightness of ~695 nits (10% window, TechRadar) plus Mini-LED black levels can’t match OLED in a dark room.⁷
LG B5 OLED — best for the cheapest true OLED with all four HDMI 2.1 ports
This is the cheapest way into a real OLED that still keeps the full gaming feature stack. It’s a WOLED panel with four HDMI 2.1 ports — the same port count as the flagships — doing 4K/120 on console and PC, with VRR (G-Sync + FreeSync), ALLM, HGiG and Dolby Vision (Tom’s Guide).⁸ Input lag lands around 9–10ms at 4K60 by reviewer consensus, and Tom’s Guide rates it “excellent” for gaming and “could be the value of the year.”⁸ You get OLED black levels and the four-port flexibility without the flagship price.
The compromises are refresh and brightness. It tops out at 4K/120, not 144 — so PC gamers chasing higher frame rates should step up to the C5 (Tom’s Guide).⁸ It’s also notably dim with a highly reflective screen (Tom’s Guide), which makes it weaker in bright rooms.⁸ But for a true OLED with all four ports at the lowest price, it’s the value play — and it’s often heavily discounted.
How to choose a gaming TV — what actually matters
Spec sheets bury the things that change your experience on the couch. Here’s what to weigh, in order.
HDMI 2.1 — and how many you need. Every full-bandwidth gaming device wants its own HDMI 2.1 port. PS5 = 1, Xbox Series X = 1, an eARC soundbar or AV receiver = 1 → a dual-console living room needs three; add a gaming PC → four. Port count matters more than the headline refresh number, and it’s the spec most buyers overlook. HDMI 2.0 caps you at 4K/60 and drops VRR/ALLM, so a real gaming TV needs HDMI 2.1 inputs — ideally enough for all your devices. This is why the two-port Sony and TCL frustrate multi-device homes.
120Hz vs 144Hz vs 165Hz. Both PS5 and Xbox Series X cap at 4K/120Hz — that’s the hardware ceiling. 144Hz (LG C5, TCL QM6K) and 165Hz (Samsung S95F) only benefit a gaming PC. Console-only? Don’t pay extra for a refresh number you can’t reach; low input lag plus VRR matter far more.
VRR, ALLM and HGiG. VRR (G-Sync Compatible / FreeSync) syncs the TV’s refresh to the game’s frame rate to kill tearing and stutter. ALLM auto-flips the TV into low-lag game mode when it detects a console. HGiG makes a game’s own HDR calibration look correct instead of double-processed. On input lag: under ~10ms is excellent, under ~15ms is good, and over ~20ms is where competitive players start to feel it.
OLED vs QLED / Mini-LED. OLED (LG C5, Samsung S95F, Sony Bravia 8 II, LG B5) gives perfect blacks, near-instant pixel response and the best dark-room gaming, at a higher price and with a burn-in caveat. Mini-LED / QLED (TCL QM6K) gives higher sustained brightness, a lower price and zero burn-in — the safer pick if you leave a static HUD on for hours. Dark room with budget for it → OLED; bright room, tight budget, or worried about static elements → Mini-LED. Going bigger across the room? See our best 70-inch TV guide; for the panel-type debate, our QLED vs UHD/OLED explainer breaks it down.
OLED burn-in for gamers — the honest read
Burn-in is real, but for most gamers it’s manageable. RTINGS’ multi-year accelerated longevity test — 100+ TVs run past 10,000 hours — found OLEDs failed less often than LCDs, and that varied, mixed content rarely causes burn-in (RTINGS).★ The risk rises only when the same bright static element — a HUD, a health bar, a news ticker — stays on screen for many hours a day over months.
Mitigations are built in and they work: pixel-shift, logo/static-element dimming, and panel-refresh cycles, plus a few habits — vary your content, don’t pause on a bright static screen for hours, use a screen saver, and check the warranty. If you stream the same fixed-HUD title 8+ hours a day, the Mini-LED TCL QM6K sidesteps the question entirely. For everyone else, an OLED like the C5 or B5 is a safe gaming buy. (Burn-in evidence cited to RTINGS’ longevity testing.)
All five gaming TVs, side by side
The quick way to weigh panel type, ports, refresh and lag against each other:
| TV | Panel | Full-bw ports | Refresh (console/PC) | Best for | Get it |
|---|---|---|---|---|---|
| LG C5 OLED | WOLED | 4 (48Gbps) | 4K/120 · 4K/144 | Best overall / value | Check price Details ↑ |
| Samsung S95F | QD-OLED | 4 (40Gbps) | 4K/120 · 4K/165 | Bright rooms / peak brightness | Check price Details ↑ |
| Sony Bravia 8 II | QD-OLED | 2 ⚠ (3 = eARC) | 4K/120 · 4K/120 | PS5-first, port-limited | Check price Details ↑ |
| TCL QM6K | QD-Mini-LED | 2 | 4K/120 · 4K/144 (1080p/288) | Best budget / no burn-in | Check price Details ↑ |
| LG B5 OLED | WOLED | 4 (48Gbps) | 4K/120 · 4K/120 | Cheapest full-feature OLED | Check price Details ↑ |
Shopping by brand or size instead? See our Samsung TV buyer’s guide (the S95F lives there too), TCL vs Samsung head-to-head for how the QM6K stacks up, and the size-cluster guides for 70-inch, 80-inch and 85-inch TVs. New to the feature names? Our explainers on Game Mode, VRR and ALLM and local dimming help, and the full TV hub has everything else.
Build out the rest of your gaming setup
Once the panel is sorted, a few targeted moves get the most out of it. Where to look next:
- 📺 Going bigger — match the right size to your room → best 70-inch TVs, best 80-inch TVs and best 85-inch TVs
- 🏷️ Shopping by brand — the Samsung-specific picks (S95F included) → our best Samsung TVs
- ⚖️ TCL vs Samsung — how the QM6K stacks up against Samsung → our TCL vs Samsung comparison
- 🔬 Panel types explained — OLED vs QLED vs UHD, in plain English → our QLED vs UHD guide
Still learning the gaming-TV feature set? Our explainers on Game Mode, VRR and ALLM and local dimming break down what each setting actually does, and the TV hub covers the rest.
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Frequently asked questions
- What is the best TV for PS5 and Xbox Series X in 2026?
- For most dual-console buyers, the LG C5 OLED — both Tom's Guide and TechRadar gave it 5/5.² It has four full-bandwidth HDMI 2.1 ports, 4K/120 on console (4K/144 on PC), VRR, ALLM and Dolby Vision Gaming, plus very low input lag (~5.9ms at 1440p/120, FlatpanelsHD), so two consoles, a PC and a soundbar all fit without compromise.¹
- Do I need HDMI 2.1 for the PS5 and Xbox Series X?
- Yes, for the best experience. HDMI 2.1 enables 4K/120 plus VRR and ALLM on both consoles. HDMI 2.0 caps you at 4K/60 and skips those features — so a true gaming TV should have HDMI 2.1 inputs, and ideally enough for all your devices.
- How many HDMI 2.1 ports do I need for gaming?
- Count your full-bandwidth devices. A PS5, an Xbox Series X and an eARC soundbar each want their own port → three for a typical dual-console setup; add a gaming PC → four. This is why port count matters more than the headline refresh rate, and why two-port TVs (like the Sony Bravia 8 II and TCL QM6K) frustrate multi-device homes.⁵ ⁷
- Is 120Hz enough for PS5, or do I need 144Hz or 165Hz?
- 120Hz is enough — both PS5 and Xbox Series X cap at 4K/120Hz, so 144/165 only benefit a gaming PC. Don't pay extra for a refresh ceiling you can't reach on console; low input lag and VRR matter far more.
- What's the difference between VRR and ALLM?
- VRR (Variable Refresh Rate) syncs the TV's refresh to the game's frame rate to eliminate tearing and stutter. ALLM (Auto Low Latency Mode) auto-switches the TV into low-lag game mode when it detects a console. VRR smooths the image; ALLM cuts the input delay — good gaming TVs do both.
- Does the Samsung S95F support Dolby Vision?
- No. Samsung doesn't support Dolby Vision on any of its TVs, including the S95F — it uses HDR10+ instead (What Hi-Fi?).³ That matters mainly for the Xbox Series X, which can output Dolby Vision Gaming; on the S95F you fall back to HDR10. If Dolby Vision Gaming matters to you, choose the LG C5 or Sony Bravia 8 II.